‘PicoPuzzle: Heroes of Picoschool’ is an upcoming, sokoban-style puzzle game which combines the structure of the ‘heroes of sokoban’ series with the story, world and characters of Newgrounds mascot Pico. The game is the second in the PicoPuzzle series and is being created independently for the annual Newgrounds event ‘Picoday’ in which Newgrounds members submit games and animations for judgement.
For two weeks I helped the game’s creator Eydi av Hamri with Motion design for the game’s User Interface.
For two weeks I helped the game’s creator Eydi av Hamri with Motion design for the game’s User Interface.
The pitch he gave me for the game’s UI was to create something sleek and efficient but not too clean or ‘app-like.’ Something that matches the game’s fun and cartoony aesthetics while helping to strengthen the story and themes of the game. The game is being developed in Construct 3, and he has requested that I create final design assets in Adobe Animate CC to match the assets he is creating for his game.
Character Selector
My first task was to come up with a character selector. Each puzzle in the game has a different combination of characters, and up to 6 characters may be playable in a given level. The task was to design a system that was clear, fast and user-friendly.